Molo Modding · FiveM · Halloween

Blackwood Manor

A haunted 1940s manor in Paleto Forest and a paranormal investigation script built around it. Take the van, search the house in the dark, collect evidence and bring peace to the three Blackwood children. Solo or in a group.

Solo or groupServer syncedOneSyncStandalone · ESX · QBCore · QboxEnglish UI
molo_manor the map (MLO)molo_manor_urbex the investigation script
01 · Where it is

Paleto Forest, in place of the old sawmill

The manor stands in the forest south of Paleto Bay, on the site of the Paleto Forest sawmill. Everything the investigation needs is inside that estate: the house, the cemetery with the three white stones, the bridge and the main gate.

Aerial view of the Blackwood estate: the manor among the pines, the cemetery wall along the railway and the bridge at the entrance.
Blackwood Manor
Family cemetery
Bridge & main gate
Railway
The estate from above. The three white stones are in the cemetery, at its south end.
Manor
-573.0, 5324.0, 71.0
Area
Paleto Forest, south of Paleto Bay, next to the railway
Replaces
The Paleto Forest sawmill (cs1_15b): sawmill buildings and props removed, ground reshaped, collisions rebuilt to fit the estate
Resource
molo_manor streams the manor, the cemetery and the sawmill override
Map conflicts

Any other resource that edits the Paleto sawmill (cs1_15b ymaps, ydr or ybn) will clash with the manor. Remove it, or keep only one of the two.

The route of an investigation

PlaceWhat happens thereCoordinatesConfig
Van parking, north of Paleto BayThe investigation van waits here. Blip "Investigation van".-734.5, 5818.2, 17.4Config.Van.coords
Parking spot, manor roadPark the van here and open its rear doors. Red flag blip, GPS while driving, circle on the ground.-717.1, 5430.2, 44.2Config.Van.parkSpot
Blackwood ManorThe house: journal pages, the key, the toys, the barricaded door.-573.0, 5324.0, 71.0Config.Zones
The three white stonesLay the three toys on the children's graves.-503.2, 5275.9, 79.7Config.Graves
Paleto Bay bank parkingThe buyer waits in his black car. Blip "Paranormal evidence".-124.9, 6464.4, 31.6Config.EvidenceBuyer
02 · Install

Five minutes to install

Two resources: the map and the script. The script needs the map; the map works on its own.

  1. Copy both folders

    Put molo_manor and molo_manor_urbex in your resources folder. Keep the folder names as they are.

  2. Start them in server.cfg

    The map first, then the script. The ace line gives your admins the live event commands.

    ensure molo_manor
    ensure molo_manor_urbex
    
    # admin commands (/urbex_event, /urbex_reset…)
    add_ace group.admin molo_urbex.admin allow
  3. Turn OneSync on

    The server checks player positions for every pickup and sale, so OneSync is required.

  4. Set your framework

    In molo_manor_urbex/config.lua. It is only used to pay out the evidence and to find police jobs.

    Config.Framework = 'standalone'  -- 'standalone' | 'esx' | 'qb' | 'qbox'
  5. Optional: photos

    Start screenshot-basic if you want the camera (key K) to print a polaroid of the real shot. Without it the camera still works; it just shows no picture.

03 · A full investigation

Watch a run, step by step

The reel plays on its own. Click a bar to jump to a step, or pause and read at your pace.

1 / 10
Step 1
04 · Controls

Six keys, all rebindable

Players can change them in Settings › Key Bindings › FiveM. The tools only work once the equipment has been taken from the van. Below, the tools filmed in game.

E
InteractOpen the van, pick up, read, open the barricaded door, lay a toy, sell.
L
FlashlightA beam that lands where you look. Limited battery; it flickers when something is close.
G
EMF readerFive LEDs. Hold level 5 for 3 seconds to record evidence.
H
Night visionSee in the dark. The ghost himself only shows to the naked eye.
J
Spirit BoxPick a question or type your own. Ask "where…" and the children may give a hint.
K
CameraPhotograph an apparition in frame to get the most valuable evidence.
Flashlight in the pitch-black living room. A toy waits on the sofa.
EMF reader (bottom right), then night vision.
Spirit Box: "What is your name?" … Edward.
The father crosses the room. Have your camera ready.
05 · Evidence & danger

What evidence pays, and what the manor does back

Evidence is shared with the group and sold to the buyer at the Paleto Bay bank. Leave the manor with evidence and the investigation keeps going: the GPS leads you to him.

EvidenceHow to get itPays
Full storyFinish the ritual$1,500
Apparition photoCamera, apparition in frame$450
Spirit Box recordingAn answer from the Spirit Box$250
EMF level 5 readingHold level 5 for 3 s$150
Journal pageRead a page in the house$80

Fear is personal. It rises when you are alone in the dark and during events, and drops near other players or with your light on. Above 55 you hear your heartbeat, above 75 the screen darkens, at 100 you faint and wake up outside.

Presence is shared. It rises with time, the number of players and noise: sprinting, gunshots, the grandfather clock, the Spirit Box. Each tier unlocks stronger events.

Tier 1

Creaks, whispers, footsteps, distant laughter.

Tier 2

Flickering lights, a rolling ball, a music box, knocks on the walls.

Tier 3

The father appears, objects fly, a figure behind one player, a voice calls your name.

Tier 4 · Hunt

Blackout, possession. At 100 the father hunts one player for 30 s. Caught players are "marked" for 2 hours.

06 · The map

Inside Blackwood Manor

A full interior on two floors: hall, living room with its grandfather clock, dining room, front room, bedrooms, nursery and gallery. Candles, creaking wooden floors and doors that answer back.

The living room. Touching the grandfather clock is a bad idea.
Front of the manor at dusk, among the pines.
The front of the house at dusk.
Hall with a chair wedged under the handle of a door.
The barricaded door. Someone knocks behind it.
Old gravestones in the family cemetery.
The family cemetery.
07 · Configuration

The settings you will actually touch

Everything is in molo_manor_urbex/config.lua. Positions were measured inside the MLO, so the defaults work as they are.

SettingWhat it doesDefault
Config.FrameworkMoney and police jobs'standalone'
Config.VanVan model, where it waits, where it must be parked (parkSpot, parkRadius), blips'youga', 8 m spot
Config.EvidenceBuyerBuyer position, car, plate, pedPaleto Bay bank
Config.EvidencePrice of each evidence typesee table above
Config.AmbienceStorm, night hour and darkness around the manor. Client side only: the rest of the server keeps its weatherTHUNDER, 23:30, 450 m
Config.KeysDefault keysE L G H J K
Config.PoliceChance of a trespassing alert when a session starts, and which jobs get it35 %, police & sheriff
Config.JournalsToSpawnJournal pages hidden per session (items are shuffled every session)4
Config.GhostThe ghost's ped model and glowu_m_o_filmnoir
Config.TextEvery text shown to players, to translateEnglish
Weather scripts

A weather or time sync script (vSync, qb-weathersync…) may fight the storm around the manor. If it does, set Config.Ambience.weather, hour and minute to nil.

08 · Admin

Run a Halloween night live

With the ace molo_urbex.admin you can trigger any event on a player while they explore.

CommandWhat it does
/urbex_event <name> [id]Fire an event now: creak whisper footsteps knock distant_laugh flicker blackout ball musicbox apparition throw hallucination name_call shake possession hunt ritual
/urbex_activity <0-100>Set the presence level
/urbex_resetNew session: items reshuffled, manor wakes up
/urbex_statusSession state in the console
/urbex_debug (F8)Your session state and where this round's items are
/urbex_journalRe-read the pages found by your group

Server exports: exports.molo_manor_urbex:GetActivity() and exports.molo_manor_urbex:TriggerEvent(name, playerId). Police alerts go through Bridge.alertPolice in server/bridge.lua: plug your dispatch in there (ps-dispatch, cd_dispatch…).

09 · FAQ

Common questions

The house is empty, I can't find any page or key

Items only appear once the investigation has started (rear doors of the van opened at the parking spot) and you are inside the manor grounds. They are shuffled every session and sit on sofas, beds, tables and dressers. Turn your flashlight on: items glow slightly when you are within 6 m.

The rear doors of the van won't open

The van must be parked on the spot by the manor road (red flag blip, circle on the ground). Anywhere else nothing happens, on purpose. Get out of the van and stand right behind it.

Something else is placed at the Paleto sawmill on my server

The manor replaces the sawmill (cs1_15b). Two resources editing the same place conflict: keep only one.

The storm flickers or the time jumps back

A weather sync script is overriding the ambience. See the weather note in Configuration.

Can I use my own sounds?

Yes. Replace the files in molo_manor_urbex/html/sounds/ with your own .ogg files using the same names (whisper, distant_laugh, creak, musicbox…).

Is it gory?

No. There is no blood and no explicit violence: the fear comes from the dark, the sounds and the story.